Metrix City, the bustling metropolis where ambition meets innovation, where the future of Rathe is reinvented daily in the research centers of mighty conglomerates. Wannabe heroes flock to the bright lights of this big city, blinded by the neon signs flashing slogans that you too can “Become more than human!”
Bright Lights takes Flesh and Blood game play to new frontiers of innovation, with the first ever equipment that start the game in your deck. Transform your base equipment into state-of-the-art Evo equipment and construct the mech suit of your dreams!
This all Mechanologist set offers a limited format experience like no other. Countless card combinations open up a vast array of booster draft archetypes, and the official Bright Lights sealed deck format is the best bang-for-your-buck, using only FOUR booster packs!
Each Bright Lights booster box contains 24 booster packs.
Each Bright Lights booster pack contains 16 randomly inserted cards.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '